TOWER TIDEBACK TO HARBOR
PICK YOUR FAVORITES

18 cards.
Endless trouble.

Build towers. Drop troops. Pull off sneaky, tide-turning plays. Meet every card, steal a few ideas, then make a deck that feels like yours.

18cards to enjoy
3ways to cause trouble
combos to try next
PICK A CARD. MAKE A SPLASH.

Meet the whole crew

18 cards ready

Barracks card artworkcommon
Building · Guard-making machine

Barracks

Pops out sturdy Guards for the kind of lane push that makes a rival suddenly very busy.

See what it can do
Fletchery card artworkcommon
Building · Arrow factory

Fletchery

Keeps fresh Archers coming, ready to cause trouble from behind your tougher troops.

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Mana Well card artworkrare
Building · Purple power-up

Mana Well

Makes mana flow faster everywhere, so more cards and nastier surprises keep coming.

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Watchtower card artworkrare
Building · Lane bully

Watchtower

Plants a tough tower in the lane and keeps peppering any enemy troop bold enough to pass.

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Wall card artworkcommon
Building · Professional roadblock

Wall

Drops a chunky two-hex problem onto the map and makes both armies find another way around.

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Ram Yard card artworkepic
Building · Building basher

Ram Yard

Builds stubborn Battering Rams that ignore the small talk and head straight for structures.

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Trebuchet Yard card artworklegendary
Building · Long-range mayhem

Trebuchet Yard

Builds roaming artillery that remembers what you scouted and starts trouble from two tiles away.

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Guard Pair card artwork2common
Troop · Two sturdy heroes

Guard Pair

Drops two durable Guards exactly where your line needs a little more backbone.

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Archer Pair card artwork2common
Troop · Double trouble at range

Archer Pair

Drops two Archers beside a friendly building and lets the arrows do the arguing.

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Shield Wall card artwork4rare
Troop · Four-Guard party

Shield Wall

Drops four Guards at once to stop a push, start a bigger one, or simply fill the lane with shields.

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Longbows card artwork4epic
Troop · Arrow storm

Longbows

Drops three Archers together for an instant burst of very pointy pressure.

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Floodgate card artwork5rare
Tactic · Emergency bath

Floodgate

Floods one dry hex, drowns every troop still standing there, and puts structures on a short timeout.

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Barricade card artwork2common
Tactic · Instant detour

Barricade

Cracks the ground, pops up a boulder, and sends both armies scrambling for a new route.

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Rally card artwork3rare
Tactic · Five seconds of glory

Rally

Turns one tile into a double-damage party, or lets a friendly Watchtower go completely wild.

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Pitfall card artwork2rare
Tactic · Sneaky surprise

Pitfall

Hides beside your troops and swallows the first unlucky enemy group to step on it.

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Passage card artwork3epic
Tactic · Secret shortcut

Passage

Makes one original obstacle disappear long enough for your army to take the cheeky route through.

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Scout card artwork1legendary
Tactic · Bird's-eye reveal

Scout

Sends your scout bird over any tile to reveal it and everything beside it for five seconds, even through the deepest fog.

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Forced March card artwork2epic
Tactic · No-stopping sprint

Forced March

Sends a friendly group racing forward 60% faster with no time for distractions or enemy small talk.

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