18 cards.
Endless trouble.
Build towers. Drop troops. Pull off sneaky, tide-turning plays. Meet every card, steal a few ideas, then make a deck that feels like yours.
Meet the whole crew
18 cards ready
commonBarracks
Pops out sturdy Guards for the kind of lane push that makes a rival suddenly very busy.
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commonFletchery
Keeps fresh Archers coming, ready to cause trouble from behind your tougher troops.
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rareMana Well
Makes mana flow faster everywhere, so more cards and nastier surprises keep coming.
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rareWatchtower
Plants a tough tower in the lane and keeps peppering any enemy troop bold enough to pass.
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commonWall
Drops a chunky two-hex problem onto the map and makes both armies find another way around.
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epicRam Yard
Builds stubborn Battering Rams that ignore the small talk and head straight for structures.
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legendaryTrebuchet Yard
Builds roaming artillery that remembers what you scouted and starts trouble from two tiles away.
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2✦commonGuard Pair
Drops two durable Guards exactly where your line needs a little more backbone.
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2✦commonArcher Pair
Drops two Archers beside a friendly building and lets the arrows do the arguing.
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4✦rareShield Wall
Drops four Guards at once to stop a push, start a bigger one, or simply fill the lane with shields.
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4✦epicLongbows
Drops three Archers together for an instant burst of very pointy pressure.
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5✦rareFloodgate
Floods one dry hex, drowns every troop still standing there, and puts structures on a short timeout.
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2✦commonBarricade
Cracks the ground, pops up a boulder, and sends both armies scrambling for a new route.
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3✦rareRally
Turns one tile into a double-damage party, or lets a friendly Watchtower go completely wild.
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2✦rarePitfall
Hides beside your troops and swallows the first unlucky enemy group to step on it.
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3✦epicPassage
Makes one original obstacle disappear long enough for your army to take the cheeky route through.
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1✦legendaryScout
Sends your scout bird over any tile to reveal it and everything beside it for five seconds, even through the deepest fog.
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2✦epicForced March
Sends a friendly group racing forward 60% faster with no time for distractions or enemy small talk.
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